The Future of (e)Sports

by | Jun 28, 2016 | eSports

Probably you heard about Dr. Bennet Omalu who discovered and publicized CTE (Chronic traumatic encephalopathy) in NFL, which revealed the danger of playing professional football. Playing football could cause serious neurodegenerative changes in the brain, which leads to chronic depression and aggressivity over the age 50. Achieving success is a really good thing but there is too much that should be sacrificed. In order to be a Super Bowl winner you should go mad and do whatever your pro team or coach says, that is the only way. This is the reality in 2016.


Do you think that football is the only risky sport today? Not a tiny bit. When I was a child one of my local friend in the EU loved cycling, he practiced every day and take part in competitive events within the country. Once we asked him how much time should be spent with practice to take part in the Tour de France, to be the best? He said it is not about time, it is about how good you are doping. In 2013 Lance Armstrong a 7 time Tour winner(?) admitted that he used performance-enhancing drugs, but he wasn’t the only one. My friend said that almost everybody in the competitive scene in cycling uses some kind of performance-enhancing drugs. “Without them, nobody could survive a Tour”.


What about Olympic games? Everybody claims that doping on Olympics is an impossible, but testing is always based on a list of forbidden compounds and doping is always one step ahead of testing. In an article, a professional drug guru says that almost 60% of athletes are cheating to improve performance.

Pushing our body to the limits is one thing, but without risking our life or using drugs can we achieve anything in traditional sports? That is where eSports come into the frame. eSports give the exciting “sport” feeling for players and fans. Two teams, one game and one winner. During the practices, teams could focus 100% on their game, no drugs, no injuries.

What is the future?

Our society should be grown up to “clear sports”. The term means that athletes should focus 100% on the game, and push the limits would mean creating super creative strategies to win a match, not to rely on performance enhancing drugs.

For the time being, we will face with huge doping scandals. In every field of the sports. However, the time will come when drug testing will be almost automatic and will be a must among athletes. The age of wearable arrived, in the following years real time blood testing will be an everyday habit and within a decade would be a natural thing to improve our health. Do not forget that 90% of illnesses could be detected with a drop of blood. Why wouldn’t we track our body health, if we could keep our self-safe from illnesses? These devices will guarantee the clearness of games in sports.

Who will win if everybody will have equal capabilities in (e)Sports?

First, it looks boring, ‘everybody equal’ what a utopia. However, this equality will cause the rise of ‘mind games’ within (e)Sports. How to find the ‘Flow‘ and get into the right mindset to win a match with creative ideas and excellent team play. This will cause that more teams and players will take part in the professional scene of (e)Sports, because there will be no ‘professional’ barriers. There will be more player who could win a competition and professionalism will mean mentality and practice hours. The future of (e)Sports is very promising worldwide events without limitation of taking part of these events as fan or player.

What is the future of eSports?

Finally the answer to the starting question, we could summarize the future in the following points:

  1. United League System – As the main competition platform for teams (already popular in League of Legends called LCS) or even for games (ESL is a good initiative for this in 2016)
  2. Professional organizations – Well-established companies dedicated to e-Sports even clubs or limited liability organizations
  3. Professional contracts and wages – No more gray zone for income
  4. Doping-free environment – Professional gaming won’t be the slave of performance-enhancing drugs, the events and tournaments could be transformed to avoid the need of these (no more than 4 professional matches per day)
  5. Pre-agreed seasons and player’s draft only one per year – The gaming year will be formulated where all of the teams take part in the same tournaments
  6. Broadcasting licenses and advertisement – There will be a common platform of the revenue channels for eSports, in order to make a fair distribution of the money for teams and organizations

Anything else? Please feel free to comment, if you have an idea to share!





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